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1. jump clones - in Player Features and Ideas Discussion [original thread]
While I was on the toilet a few minutes ago I had a genius idea. EVE needs a new type of jump clones. These jump clones can be used by everyone in the corp, alliance or fleet. You only partially jump into them and leave your skill points behind...
- by Abel Kugisa - at 2014.08.08 22:04:00
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2. Make Blueprint Copies Stackable - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: It would require making new id codes for every blueprint multiplied by every possible state. Which is 121 times max runs, that's a lot. And it's for every blueprint. That's a lot but a 64 bit integer could handle it. ...
- by Abel Kugisa - at 2014.08.07 11:39:00
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3. Quafe light - in Player Features and Ideas Discussion [original thread]
The EVE Universe has a problem! There are too many fat capsuleers and no XXL capsules. Why shouldn't Quafe make a profit out of it? They should offer a calorie reduced version of Quafe: Quafe light.
- by Abel Kugisa - at 2014.08.06 12:16:00
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4. cloaked freighter - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Freighters never were, are not now, and will never be ships for the solo pilot. If you need to fly one, then you need a friend in your corp. Or an alt in your corp. Or an enemy in your corp - though I don't particularly...
- by Abel Kugisa - at 2014.08.03 20:00:00
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5. cloaked freighter - in Player Features and Ideas Discussion [original thread]
Ammzi wrote: Abel Kugisa wrote: No, jump freighters are not what I want. Jump Freighters just don't add any fun to this game. They are too expensive and they are almost impossible to catch if flown properly. I want you gone from this game...
- by Abel Kugisa - at 2014.08.02 16:42:00
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6. cloaked freighter - in Player Features and Ideas Discussion [original thread]
No, jump freighters are not what I want. Jump Freighters just don't add any fun to this game. They are too expensive and they are almost impossible to catch if flown properly.
- by Abel Kugisa - at 2014.08.02 16:34:00
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7. cloaked freighter - in Player Features and Ideas Discussion [original thread]
I believe a freighter that could use a covert ops cloaking device would add some fun to this game. It should have less ehp and a little bit less cargo, everything else could be the same. It should not cost much more than a normal freighter.
- by Abel Kugisa - at 2014.08.02 16:12:00
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8. charge up your warpdrive - in Player Features and Ideas Discussion [original thread]
This game has a problem. As a single player er even in a small group with friends you can't really do much in the game. You can either stay in high sec or you probably lose. There is no realistic chance to get away if a superior gang decides to ca...
- by Abel Kugisa - at 2014.07.31 10:43:00
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9. Autopilot ETA - in Player Features and Ideas Discussion [original thread]
Its a simple thing that would make the life of some players easier. I could program it in a few minutes, I guess CPP can do it in a few hours. The hardest thing about this is probably to decide where to put the information in the UI. It would not ...
- by Abel Kugisa - at 2014.07.26 20:56:00
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10. [Warfare Links] 250km AOE Boosts - in Player Features and Ideas Discussion [original thread]
Checking a few thousand distances only once a second should not be a problem for the server.
- by Abel Kugisa - at 2014.07.02 09:14:00
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11. Industry expansion - Industry problem - in Player Features and Ideas Discussion [original thread]
What would be the solution for your problem? There probably isn't a good solution. If you want to compete in the procurer market you still can. You just have to buy all procurers on the market. Then you are in the position of those lucky speculat...
- by Abel Kugisa - at 2014.06.08 22:59:00
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